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WaterTouch @ Acaya
Multitouch/Xtend3dLab
Multitouch Xtend3dLab from Nima on Vimeo.
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computer vision and interactive art with jitter
Teacher: Jean Marc Pelletier
Workshop Content
This workshop will focus on the practical application of elementary
computer vision techniques in media arts, and how they can be
implemented in Max and Jitter.
Workshop Structure
The workshop is divided in six modules of approximately equal length.
At the beginning of each module a short lecture is given to introduce
artists who use computer vision techniques in their work. One
particular piece will act as a bridge to the technical and hands-on
section of the module, where participants will be shown how to realise
similar effects to those found in the piece.
Module 1: Motion
In this module, students will be introduced with available computer
vision tools, such as the cv.jit externals which will be used in the
rest of the workshop. Students will learn how to perform tasks such as
zone-based motion detection and background/foreground extraction.
Module 2: Shape
In this module, students will learn the basics of binary shape
analysis. Statistical methods, based on moments, will be introduced.
Module 3: Connected components
In this module, students will learn how to work with segmented images,
in order to analyse different elements of the image separately.
Module 4: Edges
In this module, students will learn how to identify and work with
image edges and contours.
Module 5: Tracking
In this module, students will learn techniques for tracking in time
objects in an image.
Module 6: Recognition
In this module, students will learn how to perform high-level pattern
recognition, which will allow them to detect faces and other complex
objects.
