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WaterTouch @ Acaya
Multitouch/Xtend3dLab
Multitouch Xtend3dLab from Nima on Vimeo.
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touch designer: realtime 3d and compositing
Teacher: Andrew Quinn
This course introduces students to Touch Designer, a user friendly, graphic based program that enables the integration of complex 3d and compositing along with audio analysis and manipulation for the creation of installations and live ‘mixable’ content. The course is divided into 10 lessons of 3 hours.
register here to download software (windows only):
http://www.touch077.com
[strong]HELP FOR BEGINNERS:[/strong]
http://www.derivative.ca/wiki/index.php?title=First_Things_to_Know_about...
1.//Software overview-Interface
.required: mp3 audio, qtime video loop rgba, animation codec
.Overview of interface, Node types: generators and filters
.Palette Library – component sharing
.Create a simple sound reactive component (patch) incorporating realtime3d, quicktime, text and composite reacting to audio/mouse
.User interface Panel-Export and share.
2.//3d content
.required: .fbx model
.import .fxb geometry
.lights/cameras/nulls
.material creation, texture mapping, bump mapping
.render: draw priority, multi pass rendering
3.//compositing,audio,
.required: mp3 audio, MIDI controller
.Compositng nodes.
.Analysis of audioIN and application to image
.envelope – trigger – displace TOPs – spring CHOPs
.audioOUT, MIDI mapping
4.//Geometry manipulation-procedural animation:
.manipulating poly colours and texture
.carve SOP, sweep SOP, Noise CHOP
.create a field of grass
5.//Fractals and geometry:
.required: mp3 audio, geometry to import (.fbx)
.apply noise functions to geometry, normals and colour
.lookup TOP
.GLSL shaders
.Perlin noise material
.refelction mapping
6.//VideoIN:
.required: webcam or videocam
.VideoIN–texture3d–timewarp-feedback
7.//Particles
.particle creation – emitters, force fields, collision
.particle rendering – sprite MAT, copy SOP, stamping
.animated sprites
8.//OSC Mocolo:
.required: Mocolo delivering OSCin to touch
.Build a component that accepts OSC or mouse in
.Co-ordinate mapping
.Interface design
9.//Project Development:
10.//Compositing
introduction to shake
Reference:
http://www.derivative.ca/wiki/index.php?title=First_Things_to_Know_about...
http://www.derivative.ca/wiki/index.php?title=Curriculum_Outline
